![]() The police officer at the residence chucks you out when he finds you as you go about figuring out puzzles to get keys that eventually unlock a basement door. My first walk into the community felt unguided, as I sauntered around tons of similarly designed shells of homes until I found one with someone actually inside. Instead of a single neighbor, you are dealing with an entire community now, each neighbor touting their own unique AI, though their end goal is always to get you so I can’t see them being horrendously different in the end. ![]() I just wish there was more of the initial setup. Irregardless, as you get deeper into the game the story fleshes out a bit more and draws you in. I suppose I’m more concerned that someone would knock me out with a shovel then put me back in my bed at home instead of kill me, or that these people who catch you in their house full of obtuse puzzles will just catch you and throw you to the street. I’d just love to be immersed in the lore a bit more, but am aware that those who have consumed all Hello Neighbor media may consider it a retread. I say this because at first glance upon boot up, there is a short cutscene followed by a basic tutorial-like level before you get into the meat of the game that brings a newbie a whole lot of questions. Games like Hello Neighbor 2 make me long for the classic era of physical media, where I’d go to the store and pick up a title like this, then head out to the car and pore over the back of the box and the instruction manual, usually crafted with care and full of bits of the mystery to get me into the mood to play.
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